1.6.3
- read lab inventories and research progress

1.6.2
- read artillery turret and artillery wagon inventories

1.6.1
- updated graphics to match current constant combinator
- added hr graphics

1.6.0
- updated to Factorio 0.16

1.5.4
- fixed inventory contents not showing in 1.5.3 

1.5.3
- fixed sensors didn't properly reset for vehicles and trains

1.5.2
- fixed possible integer overflow from mod settings

1.5.1
- improved performance by 8% for 120 Sensors

1.5.0
- bumped required Factorio version to current stable 
- moved config.lua settings to mod settings

1.4.12
- fixed ambiguous config variables

1.4.11
- deconstruction triggers only if sensors exist

1.4.10
- removed debug logging

1.4.9
- better icon for progress
- better icon for temperature
- fixed progress rounding to 101%

1.4.8
- fixed missing localization keys

1.4.7
- fluids are always rounded up to the next integer

1.4.6
- removed robot count signals
- migrated signal names to include mod prefix
- rocket silo properly updates rocket inventory

1.4.5
- added 64x64 technology icon

1.4.4
- removed left over debug logging

1.4.3
- read assembler/furnace progress in %
- read rocket silo inventory and rocket parts as progress
- checking all 8 possible inventories every entity when connecting. Nuclear fuelled locomotives properly show burnt results.

1.4.2
- read Reactor temperature (requires 0.15.7+)

1.4.1
- read Reactor inventories

1.4.0
- release for Factorio 0.15
- read inventories of fluid wagons

1.3.1
- fixed issue #18 recipe doesn't work when modified by other mod

1.3.0
- read inventories of logistic requester chests (other chest types are ignored)

1.2.2
- fixed possible variable conflicts https://forums.factorio.com/viewtopic.php?f=23&t=43392

1.2.1
- code cleanup

1.2.0
- read fluids for all entities using assembler prototype
- removed redundant logistic network bot statistics

1.1.7
- changed license

1.1.6
- fixed: logisticNetwork a nil value when connected Roboport is out of power
- fixed: logistic Network doesn't update when networks split

1.1.5
- non moving entities are scanned only once
- inventories of all entities are stored internally for faster update

1.1.4
- fixed error on remove/destroy

1.1.3
- performance optimization

1.1.2
- slight performance improvement thanks to Klonan

1.1.1 (scrapped test version)

1.1.0
- Sensors now only scan in front (flat side of the combinator)
- bugfix: placing a sensor after removing the last sensor first would not resubscribe to on_tick
- added config.lua with paramters for update and scan bounding box

1.0.9
- update for 0.14.x

1.0.8
- Performance optimization: distributed updates over update_interval

1.0.7
- split train-detected signal into wagon and locomotive

1.0.6
- added Roboports - outputs inventory, all & available bots in network (thanks to Kikkers - Smarter-Circuitry)
- Outputs detected Entity instead of green

1.0.5
- added support for cars/tanks
- Sensor now outputs green=1 if entity is connected

1.0.4
- Performance optimization: no runtime needed without placed sensors
- lowered default update intervals

1.0.3
- Bugfix: MP desync

1.0.2
- changed name to be more descriptive, added custom sprite

1.0.1
- Bugfix: Sensors didn't update after loading a save

1.0.0
- added support for locomotive, cargo-wagon, assembling-machine prototypes

0.1.1
- performance update
- added Russian translation (thanks to KroshkaYenot)

0.1.0
- initial release